Commander
6.4±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(439 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (58% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks3
Other acceleration2
Treasure generators2
Commander Synergy (1 groups)+6ⓘ
Tutors2
Draw engines1
Cantrips & burst draw6
Recursion1
Value engines1
Control Strategy Bonus (17.8 interaction cards)+30ⓘ
Counterspells2
Spot removal12
Artifact/enchantment removal1
Board wipes2
Stax & hate1
Protection4
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands1
Utility lands8
Taplands9
Combat Damage Synergy: 1 extra combat, 1 evasion enabler, aristocrats engine, 6 damage multipliers+25ⓘ
1 Combo(s) Detected (Consistency: 56%)+19ⓘ
Commander Synergy (1 groups)+8ⓘ
Combo pieces2
Synergy pieces2
Win conditions4
Combat threats1
Token generators2
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.4 → Bracket 3
Interaction89Threats89Mana base81
1.9 above Bracket 2 ceiling (4.5)
0.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Burn15 cards
15 damage dealers. Burn opponents down with direct damage.
Spellslinger (Commander)1 cards
Commander rewards casting instants and sorceries.
Token Strategy8 cards
8 token producers. Go-wide strategies can overwhelm opponents with numbers.