Commander
4.7±0.5
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Medium confidence324 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana3
Mana rocks3
Mana dorks1
Land ramp2
Other acceleration2
Treasure generators25
Other2
Tutors1
Draw engines4
Cantrips & burst draw9
Recursion2
Value engines6
Spot removal10
Board wipes1
Stax & hate1
Protection4
Two-Color Mana Base (no fixing needed)+16ⓘ
Mana Acceleration (12 sources)+2ⓘ
Fetchlands1
+5
Dual & shock lands1
+5
Premium utility lands1
+5
Utility lands9
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands6
+2
+2
+2
+2
+2
+2
Basic lands2
+7
+5
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces6
Win conditions2
Combat threats7
Sacrifice outlets1
Token generators3
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.7 → Bracket 2
Speed95Threats76Mana base75
1.7 above Bracket 1 ceiling (3)
0.3 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Aristocrats12 cards
12 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Token Strategy28 cards
28 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Treasure25 cards
25 treasure generators. Ramp and artifact synergies in one package.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
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