Commander
3.6±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(231 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Mana rocks1
Mana dorks1
Land ramp10
Other acceleration1
Treasure generators1
Tutors2
Draw engines2
Cantrips & burst draw1
Recursion3
Value engines3
Spot removal4
Graveyard hate2
Two-Color Mana Base (no fixing needed)+18ⓘ
Mana Acceleration (13 sources)+3ⓘ
Fetchlands1
Utility lands1
Taplands6
Combat Damage Synergy: token package, 1 haste enabler, 1 evasion enabler, aristocrats engine+20ⓘ
Synergy pieces4
Win conditions1
Combat threats2
Drain effects1
Token generators7
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.6 → Bracket 2
Threats79Mana base75Speed58
0.6 above Bracket 1 ceiling (3)
0.9 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Lifegain34 cards
34 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.