Commander
3.9±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(257 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (48% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks4
Mana dorks3
Land ramp3
Other acceleration1
Treasure generators1
Tutors1
Draw engines5
Cantrips & burst draw4
Recursion1
Value engines4
Counterspells1
Spot removal7
Artifact/enchantment removal1
Graveyard hate1
Board wipes2
Mana Acceleration (12 sources)+2ⓘ
Premium utility lands4
Utility lands6
Taplands14
Combat Damage Synergy: token swarm strategy, 3 haste enablers, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces6
Win conditions2
Combat threats1
Token generators1
Reanimation1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.9 → Bracket 2
Mana base79Threats68Interaction54
0.9 above Bracket 1 ceiling (3)
0.6 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Elemental Tribal32 cards
32 elemental creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana27 cards
27 high-impact creatures. Ramp into massive threats that dominate the board.
Token Strategy15 cards
15 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.