Newer scoring is available for this deck.
The analysis you're viewing was generated by an earlier engine version. To get the latest power level and bracket scoring, re-analyze the deck.
Sign in to re-analyze, or paste the deck list again from the home page.
Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence384 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks5
Other acceleration2
Commander Draw Engine+15ⓘ
Draw engines12
Cantrips & burst draw8
Wheels6
Recursion1
Counterspells7
Spot removal4
Protection3
Two-Color Mana Base (no fixing needed)+24ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Dual & shock lands1
Premium utility lands1
Utility lands7
Taplands1
Basic lands2
Combat Damage Synergy: token package, 1 evasion enabler+7ⓘ
Synergy pieces4
Win conditions4
Combat threats1
Drain effects2
Clone effects1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.5 → Bracket 3
0.5 above Bracket 2 ceiling (5)
1.5 below Bracket 4 threshold (7)
This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Aggro9 cards
9 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
,,,,
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.
Burn8 cards
8 damage dealers. Burn opponents down with direct damage.
,,,,
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.