Commander
3.3±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(195 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (54% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks2
Mana dorks4
Land ramp8
Other acceleration1
Treasure generators1
Tutors2
Draw engines6
Cantrips & burst draw1
Value engines1
Spot removal2
Artifact/enchantment removal1
Board wipes1
Protection4
Mono-Color Mana Base (no fixing needed)+18ⓘ
Mana Acceleration (19 sources)+9ⓘ
Premium utility lands1
Utility lands2
Taplands1
Basic lands1
Forest+32
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 3 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces1
Win conditions6
Combat threats8
Sacrifice outlets1
Token generators4
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.3 → Bracket 2
Threats83Mana base70Speed44
0.3 above Bracket 1 ceiling (3)
1.2 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Stompy / Big Mana34 cards
34 high-impact creatures. Ramp into massive threats that dominate the board.
Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aggro10 cards
10 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.