Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(377 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana1
Mana rocks2
Mana dorks7
Land ramp4
Tutors3
Draw engines5
Cantrips & burst draw2
Recursion1
Value engines3
Spot removal6
Board wipes1
Protection3
Mana Acceleration (14 sources)+4ⓘ
Two-Color Powerhouse Lands (1)+4ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands2
Utility lands8
Taplands1
Combat Damage Synergy: token swarm strategy, 1 token doubler, 7 tribal lords, 1 haste enabler, 5 evasion enablers+25ⓘ
1 Combo(s) Detected (Consistency: 79%)+22ⓘ
Combo pieces1
Synergy pieces4
Win conditions3
Combat threats6
Drain effects1
Token generators5
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Threats93Mana base79Speed78
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Elf Tribal26 cards
26 elf creatures detected. Tribal synergies can create powerful board states.
Druid Tribal12 cards
12 druid creatures detected. Tribal synergies can create powerful board states.
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.