Commander
6.9±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(490 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana8
Mana rocks6
Land ramp1
Treasure generators1
Tutors3
Draw engines3
Cantrips & burst draw5
Recursion8
Value engines3
Counterspells1
Spot removal5
Graveyard hate1
Board wipes2
Stax & hate1
Mana Acceleration (15 sources)+5ⓘ
Fetchlands4
Dual & shock lands14
Premium utility lands2
Utility lands7
Taplands5
1 Combo(s) Detected (Consistency: 77%)+22ⓘ
Combat Damage Synergy: 1 haste enabler+2ⓘ
Combo pieces3
Synergy pieces11
Win conditions2
Combat threats1
Sacrifice outlets2
Reanimation3
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.9 → Bracket 4
Mana base96Threats92Speed85
0.4 above Bracket 3 ceiling (6.5)
1.6 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Blink/Flicker15 cards
15 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.
Graveyard/Reanimator11 cards
11 graveyard synergies. Use your graveyard as a second hand.