Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(361 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana3
Mana rocks1
Mana dorks1
Land ramp2
Other acceleration1
Tutors5
Draw engines2
Cantrips & burst draw3
Recursion7
Value engines1
Spot removal8
Board wipes2
Stax & hate1
Fetchlands4
Dual & shock lands14
Premium utility lands1
Utility lands6
Combat Damage Synergy: token package, 1 haste enabler, 3 evasion enablers, aristocrats engine+22ⓘ
Synergy pieces3
Win conditions1
Combat threats5
Sacrifice outlets2
Reanimation4
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Mana base95Threats78Consistency63
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Graveyard/Reanimator10 cards
10 graveyard synergies. Use your graveyard as a second hand.
Blink/Flicker8 cards
8 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Mill8 cards
8 mill effects. Empty opponent libraries or fuel your graveyard.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.