Commander
3.1±0.9
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Low confidence(175 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana2
Mana dorks6
Land ramp9
Other acceleration2
Other1
Glass Cannon (high ramp, low draw)+-10ⓘ
Tutors2
Cantrips & burst draw2
Recursion5
Spot removal6
Graveyard hate2
Board wipes3
Protection1
Mono-Color Mana Base (no fixing needed)+13ⓘ
Mana Acceleration (19 sources)+9ⓘ
Utility lands5
Basic lands1
Forest+36
Other2
2 Combo Families (2 lines, Consistency: 54%)+23ⓘ
Combat Damage Synergy: token package, 1 haste enabler, 1 evasion enabler, aristocrats engine+17ⓘ
Combo pieces3
Synergy pieces2
Combat threats1
Token generators1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.1 → Bracket 2
Speed79Mana base70Interaction57
0.1 above Bracket 1 ceiling (3)
1.4 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Graveyard/Reanimator14 cards
14 graveyard synergies. Use your graveyard as a second hand.
Druid Tribal10 cards
10 druid creatures detected. Tribal synergies can create powerful board states.
Bounce8 cards
8 bounce effects. Return permanents to hand for tempo advantage.