Commander
3.5±0.7
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
Low confidence(215 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (43% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks2
Mana dorks1
Land ramp2
Other acceleration2
Treasure generators1
Draw engines6
Cantrips & burst draw2
Value engines4
Spot removal6
Board wipes2
Stax & hate2
Protection1
Other1
Fetchlands1
Dual & shock lands9
Utility lands9
Taplands18
Other1
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 1 evasion enabler, 3 damage multipliers+25ⓘ
Synergy pieces8
Win conditions3
Combat threats4
Drain effects1
Token generators5
Clone effects1
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.5 (Bracket 2)+Game Changers→ Bracket 3
Mana base88Threats86Consistency61
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Dragon Tribal16 cards
16 dragon creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana16 cards
16 high-impact creatures. Ramp into massive threats that dominate the board.
Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.