Commander
6.4±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
Primary win line:Go-wide combat finish
High confidence(459 pts)
Estimated win turn
T5best
T6typical
T9+contested
Vector breakdown
Efficient Curve (54% CMC 0-2)+8ⓘ
Commander Synergy (1 groups)+1ⓘ
Fast mana5
+9
Mana rocks1
Mana dorks9
Land ramp4
Other acceleration1
Treasure generators1
Commander Synergy (1 groups)+1ⓘ
Tutors5
Draw engines2
Cantrips & burst draw3
Value engines3
Spot removal4
+5
Graveyard hate2
Board wipes3
Stax & hate1
Protection3
Mana Acceleration (20 sources)+10ⓘ
Fetchlands4
+8
+8
+8
+8
Dual & shock lands4
+6
+5
+4
+4
Premium utility lands1
+5
Utility lands8
+4
+3
+2
+2
+2
+2
+2
+2
Taplands2
+2
+2
Basic lands2
+8
+7
Combat Damage Synergy: token swarm strategy, 1 token doubler, 2 haste enablers, 1 evasion enabler, aristocrats engine+25ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces26
Win conditions4
Sacrifice outlets1
+3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.4 → Bracket 3
Threats94Speed90Mana base88
1.4 above Bracket 2 ceiling (5)
0.6 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Tokens (Commander)27 cards
This deck generates and leverages a wide board of creature tokens.
,,,,
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
,,,,
Aristocrats9 cards
9 sacrifice/death synergies. Drains opponents while generating value from deaths.
,,,,
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.