Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(381 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8ⓘ
Fast mana4
Mana rocks2
Mana dorks5
Land ramp3
Tutors2
Draw engines4
Cantrips & burst draw1
Value engines3
Spot removal11
Board wipes2
Stax & hate1
Protection3
Mana Acceleration (14 sources)+4ⓘ
Fetchlands2
Dual & shock lands5
Premium utility lands2
Utility lands6
Taplands4
1 Combo(s) Detected (Consistency: 60%)+20ⓘ
Combat Damage Synergy: token package, aristocrats engine+11ⓘ
Combo pieces1
Synergy pieces2
Win conditions3
Combat threats1
Sacrifice outlets1
Reanimation1
Mass reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Speed84Interaction83Mana base83
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
-1/-1 Counters24 cards
24 -1/-1 counter cards. Weaken and wither opponent creatures.
Aristocrats11 cards
11 sacrifice/death synergies. Drains opponents while generating value from deaths.
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.