Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(550 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Mana rocks5
Land ramp2
Other acceleration5
Extra turns redundancy (4 effects)+8ⓘ
Draw engines8
Cantrips & burst draw6
Recursion3
Value engines3
Control Strategy Bonus (26.6 interaction cards)+30ⓘ
Counterspells14
Spot removal11
Board wipes2
Stax & hate2
Protection5
Mono-Color Mana Base (no fixing needed)+11ⓘ
Mana Acceleration (14 sources)+4ⓘ
Mono-Color Powerhouse Lands (2)+4ⓘ
Dual & shock lands1
Utility lands7
Taplands2
Basic lands1
Island+27
Tempo Control (lockout lethality)+20ⓘ
1 Combo(s) Detected (Consistency: 40%)+17ⓘ
4 extra turn effects (strong tempo)+15ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces4
Synergy pieces2
Win conditions1
Combat threats2
Drain effects1
Token generators2
Extra turns3
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Interaction97Threats94Consistency87
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
Extra Turns are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✓
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Counter Control17 cards
17 counterspells. Control the stack and protect your win conditions.
Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
Blink/Flicker11 cards
11 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.