Commander
3.2±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(192 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks2
Land ramp1
Other acceleration4
Treasure generators1
Tutors2
Draw engines4
Cantrips & burst draw2
Recursion4
Value engines11
Spot removal8
Board wipes4
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 4 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Synergy pieces8
Combat threats11
Sacrifice outlets3
Reanimation1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.2 → Bracket 2
Threats82Interaction80Mana base70
0.2 above Bracket 1 ceiling (3)
1.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Lifegain30 cards
30 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Legends Matter20 cards
20 legendary synergies. Your legends grow stronger together.
+1/+1 Counters14 cards
14 counter synergies. Grow your creatures over time for massive threats.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.