Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(394 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Commander Synergy (1 groups)+6ⓘ
Heavy Curve (31% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks3
Land ramp1
Other acceleration4
Treasure generators1
Commander Synergy (1 groups)+6ⓘ
Tutors1
Draw engines12
Cantrips & burst draw1
Value engines3
Spot removal4
Land destruction1
Board wipes1
Stax & hate3
Mono-Color Powerhouse Lands (4)+14ⓘ
Fetchlands1
Dual & shock lands1
Utility lands11
Taplands1
Basic lands1
Plains+21
Combat Damage Synergy: token swarm strategy, 1 token doubler, 5 evasion enablers, 2 damage multipliers+25ⓘ
Commander Synergy (1 groups)+8ⓘ
Synergy pieces8
Win conditions4
Combat threats2
Token generators8
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Threats93Consistency79Interaction73
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Lifegain30 cards
30 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Angel Tribal22 cards
22 angel creatures detected. Tribal synergies can create powerful board states.
Token Strategy19 cards
19 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.