6.4±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence442 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (63% CMC 0-2)+8ⓘ
Fast mana5
Mana rocks3
Treasure generators1
Commander Synergy (1 groups)+1ⓘ
Tutors1
Draw engines3
Cantrips & burst draw18
Recursion2
+2
Value engines5
Control Strategy Bonus (20.8 interaction cards)+30ⓘ
Counterspells8
Spot removal10
Board wipes1
Protection1
Two-Color Mana Base (no fixing needed)+4ⓘ
Fetchlands1
+5
Dual & shock lands3
+4
+4
+4
Premium utility lands3
+5
+4
+4
Utility lands7
+3
+2
+2
+2
+2
Taplands4
+2
Basic lands2
+10
+8
3 Combo Families (3 lines, Consistency: 55%)+27ⓘ
Combat Damage Synergy: 1 evasion enabler, aristocrats engine+11ⓘ
Combo pieces6
Synergy pieces4
Win conditions1
Combat threats1
Drain effects2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.4 → Bracket 3
Consistency87Interaction86Threats82
1.4 above Bracket 2 ceiling (5)
0.6 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Storm12 cards
12 storm synergies. Chain spells for exponential value.
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Cantrips13 cards
13 cantrips. Cheap spells that replace themselves for velocity.
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Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.
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History2 snapshots
Grade
Power6.4→6.4—
BracketB3→B3
Vectors
Velocity
50→48
-2
Consistency
86→87
+1
Interaction
86→86
—
Efficiency
75→75
—
Lethality
82→82
—
Card Changes
Added (1)
Removed (1)
Grade
Power6.3→6.4+0.1
BracketB3→B3
Vectors
Velocity
50→50
—
Consistency
85→86
+1
Interaction
86→86
—
Efficiency
75→75
—
Lethality
76→82
+6
Card Changes
Added (1)
Removed (1)