Commander
3.3±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Commander combat pressure
High confidence(199 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Tight Curve (67% CMC 0-2)+15ⓘ
Fast mana2
Mana rocks3
Treasure generators2
Other2
Low Land Count (33/34)+-3ⓘ
Draw engines6
Cantrips & burst draw22
Wheels1
Recursion1
Value engines4
Counterspells2
Spot removal10
Board wipes2
Protection1
Two-Color Mana Base (no fixing needed)+25ⓘ
Low Land Count (33/34)+-3ⓘ
Dual & shock lands2
Premium utility lands1
Utility lands7
Taplands3
Combat Damage Synergy: 1 evasion enabler+3ⓘ
Combo pieces1
Synergy pieces4
Win conditions4
Combat threats4
Drain effects2
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.3 → Bracket 2
Consistency87Mana base75Speed58
0.3 above Bracket 1 ceiling (3)
1.2 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Cantrips11 cards
11 cantrips. Cheap spells that replace themselves for velocity.
Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.
Graveyard/Reanimator9 cards
9 graveyard synergies. Use your graveyard as a second hand.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.