Commander
4.2±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
High confidence(280 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (58% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks5
Commander Draw Engine (Sygg, River Cutthroat provides card draw)+15ⓘ
Tutors2
Draw engines6
Cantrips & burst draw5
Wheels1
Recursion1
Counterspells5
Spot removal12
Stax & hate3
Protection2
Two-Color Mana Base (no fixing needed)+18ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands1
Dual & shock lands1
Premium utility lands1
Utility lands3
Taplands3
Tempo Control (lockout lethality)+7.2ⓘ
Synergy pieces3
Win conditions1
Combat threats4
Drain effects7
Token generators1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.2 → Bracket 2
Interaction82Consistency80Mana base75
1.2 above Bracket 1 ceiling (3)
0.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Aggro11 cards
11 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Hatebears9 cards
9 hatebear creatures. Small creatures that restrict opponents.
Rogue Tribal8 cards
8 rogue creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.