Commander
6.4±0.5
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Medium confidence(418 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana4
Mana rocks8
Mana dorks1
Land ramp2
Other acceleration1
Tutors7
Draw engines2
Cantrips & burst draw10
Recursion2
Value engines5
Counterspells1
Spot removal4
Board wipes2
Stax & hate4
Protection1
Mana Acceleration (16 sources)+6ⓘ
Dual & shock lands9
Premium utility lands2
Utility lands4
Taplands6
6 Combo Families (7 lines, Consistency: 98%)+49ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces10
Win conditions1
Combat threats1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.4 → Bracket 3
Threats92Consistency88Mana base86
1.9 above Bracket 2 ceiling (4.5)
0.1 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Artifacts Matter17 cards
17 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Blink/Flicker9 cards
9 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Tap / Untap9 cards
9 tap/untap synergies. Generate extra value from activated abilities.
Combos7 total
- Mindslaver+Academy Ruins
- Blasting Station+Grinding Station+Salvaging Station+Summoning Station
- Salvaging Station+Flayer Husk+Grinding Station
- Clock of Omens+Myr Turbine+Blasting Station
- Salvaging Station+Flayer Husk+Krark-Clan Ironworks
- Clock of Omens+Myr Turbine+Grinding Station
- Flayer Husk+Blasting Station+Salvaging Station+Krark-Clan Ironworks