Commander
5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(370 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (32% CMC 5+)+-10ⓘ
Fast mana3
Mana dorks11
Land ramp5
Other acceleration1
Treasure generators1
Draw engines6
Cantrips & burst draw4
Recursion4
Value engines4
Counterspells1
Spot removal9
Land destruction2
Board wipes1
Protection1
Mana Acceleration (20 sources)+10ⓘ
Fetchlands2
Dual & shock lands6
Premium utility lands3
Utility lands12
Taplands8
Combat Damage Synergy: token package, 2 extra combats, 2 haste enablers, 1 evasion enabler, aristocrats engine, 5 damage multipliers+25ⓘ
Synergy pieces8
Win conditions5
Combat threats1
Token generators1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Mana base91Speed80Threats77
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Sagas23 cards
23 sagas. Multi-chapter enchantments for incremental value.
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.