Commander
No commander provided4.0±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Go-wide combat finish
High confidence(263 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana3
Mana rocks4
Mana dorks1
Land ramp6
Other acceleration2
Draw engines2
Cantrips & burst draw18
Wheels1
Value engines6
Other1
Control Strategy Bonus (14.6 interaction cards)+30ⓘ
Counterspells3
Spot removal10
Board wipes2
Stax & hate1
Protection3
Mana Acceleration (16 sources)+6ⓘ
Fetchlands2
+5
+5
Premium utility lands3
+6
+5
+4
Utility lands2
+2
+2
Taplands12
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Basic lands5
+4
+4
+3
+3
+4
Other1
Combat Damage Synergy: token swarm strategy, 1 extra combat, 1 haste enabler+21ⓘ
Tempo Control (lockout lethality)+8.6ⓘ
Synergy pieces2
Win conditions1
Combat threats6
Token generators5
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.0 → Bracket 2
Mana base79Consistency74Interaction70
1.0 above Bracket 1 ceiling (3)
1.0 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Human Tribal16 cards
16 human creatures detected. Tribal synergies can create powerful board states.
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Legends Matter12 cards
12 legendary synergies. Your legends grow stronger together.
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+1/+1 Counters11 cards
11 counter synergies. Grow your creatures over time for massive threats.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.