Commander
4.2±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence282 pts
Estimated win turn
T7best
T9typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks3
Other acceleration3
Tutors1
Draw engines7
Cantrips & burst draw3
Scry & Surveil1
Recursion11
Value engines3
Spot removal8
Board wipes3
Edict effects5
Protection2
Mono-Color Mana Base+21ⓘ
Utility lands4
Taplands2
Basic lands1
Combat Damage Synergy+25ⓘ
Commander Synergy+1ⓘ
Synergy pieces11
Win conditions2
Combat threats9
Sacrifice outlets2
Drain effects1
Token generators2
Alternate win strategies1
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.2 → Bracket 2
1.2 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Graveyard (Commander)15 cards
This deck uses the graveyard as a primary resource.
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Zombie Tribal28 cards
28 zombie creatures detected. Tribal synergies can create powerful board states.
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Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.