Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(400 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Commander Synergy (1 groups)+6ⓘ
Fast mana3
Mana rocks5
Mana dorks1
Land ramp2
Treasure generators1
Commander Synergy (1 groups)+4ⓘ
Draw engines7
Cantrips & burst draw5
Counterspells3
Spot removal4
Board wipes2
Mana Acceleration (11 sources)+1ⓘ
Dual & shock lands6
Premium utility lands1
Utility lands6
Taplands5
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 extra combat, 1 haste enabler, 2 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
2 Combo(s) Detected (Consistency: 40%)+21ⓘ
1 extra turn effect+5ⓘ
Tempo Control (lockout lethality)+4.2ⓘ
Combo pieces4
Synergy pieces9
Win conditions1
Combat threats1
Token generators2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Threats94Interaction80Mana base73
1.3 above Bracket 2 ceiling (4.5)
0.7 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Energy17 cards
17 energy cards. Accumulate and spend energy for powerful effects.
Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
Human Tribal9 cards
9 human creatures detected. Tribal synergies can create powerful board states.