Commander
5.5±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Go-wide combat finish
High confidence(385 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Heavy Curve (33% CMC 5+)+-10ⓘ
Fast mana5
Mana rocks5
Land ramp1
Other acceleration3
Treasure generators3
Commander Synergy (1 groups)+2ⓘ
Draw engines4
Cantrips & burst draw8
Recursion2
Counterspells2
Spot removal11
Board wipes2
Protection1
Mana Acceleration (15 sources)+5ⓘ
Fetchlands3
Dual & shock lands4
Premium utility lands3
Utility lands5
Taplands3
Combat Damage Synergy: token swarm strategy, 2 extra combats, 3 haste enablers, 1 evasion enabler+25ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces10
Win conditions4
Combat threats1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Threats86Mana base84Interaction80
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Clones9 cards
9 clone effects. Copy the best threats on the battlefield.
Storm9 cards
9 storm synergies. Chain spells for exponential value.
Tokens (Commander)16 cards
This deck generates and leverages a wide board of creature tokens.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.