Commander
2.8±0.3
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Go-wide combat finish
High confidence(163 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks6
Land ramp1
Draw engines5
Cantrips & burst draw3
Spot removal5
Stax & hate1
Two-Color Mana Base (no fixing needed)+19ⓘ
Dual & shock lands2
Premium utility lands1
Utility lands3
Taplands5
Combat Damage Synergy: token swarm strategy, 2 token doublers, 4 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces10
Win conditions3
Token generators3
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.8 → Bracket 1
Threats81Mana base75Consistency41
1.8 above Bracket 0 ceiling (1)
0.2 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
+1/+1 Counters44 cards
44 counter synergies. Grow your creatures over time for massive threats.
Go-Wide / Weenies20 cards
20 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro19 cards
19 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.