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HomeExplore decksCommanders
G

Toph

viaMoxfieldMoxfield·11 views·2h ago

Power level

2.9±0.4
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
High confidence158 pts
Estimated win turn
T8best
T9typical
T10+contested
Vector breakdown
Commander Synergy+1ⓘ
Fast mana2
Mana rocks2
Mana dorks3
Land ramp13
Commander Synergy+1ⓘ
Tutors1
Draw engines4
Cantrips & burst draw6
Scry & Surveil2
Recursion5
Value engines11
Artifact/enchantment removal1
Spot removal2
Graveyard hate1
Protection5
Mana Acceleration+9ⓘ
Fetchlands2
Utility lands5
Basic lands1
Combat Damage Synergy+15ⓘ
Commander Synergy+1ⓘ
Combo pieces2
Synergy pieces4
Win conditions7
Combat threats1
Token generators4
Reanimation1
Enablers1
Alternate win strategies1

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.9 → Bracket 1

1.9 above Bracket 0 ceiling (1)

0.1 below Bracket 2 threshold (3)

Markers
Learn more →
✕Game Changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes7 total

+1/+1 CountersCore (18 cards)

18 counter synergies. Grow creatures over time for massive threats.

,,,,
Blink/FlickerCore (14 cards)

14 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

,,,,
Stompy / Big ManaCore (12 cards)

12 high-impact creatures. Ramp into massive threats that dominate the board.

,,,,

Combos0 total

Combos with unmet prerequisites (1) — these don't count toward the bracket

  • ++
    Gate That Enters Untapped
    Missing prereqs

History8 snapshots

Grade

Power2.9→2.9—
BracketB1→B1

Vectors

Velocity
63→63
—
Consistency
59→59
—
Interaction
37→37
—
Efficiency
62→63
+1
Lethality
69→69
—

Card Changes

Added (1)

Grade

Power2.9→2.9—
BracketB1→B1

Vectors

Velocity
58→63
+5
Consistency
59→59
—
Interaction
39→37
-2
Efficiency
61→62
+1
Lethality
70→69
-1

Card Changes

Added (1)

Removed (1)

Grade

Power2.9→2.9—
BracketB1→B1

Vectors

Velocity
58→58
—
Consistency
57→59
+2
Interaction
41→39
-2
Efficiency
61→61
—
Lethality
70→70
—

Card Changes

Added (1)

Removed (1)

Grade

Power2.9→2.9—
BracketB1→B1

Vectors

Velocity
54→58
+4
Consistency
61→57
-4
Interaction
41→41
—
Efficiency
60→61
+1
Lethality
72→70
-2

Card Changes

Added (2)

Removed (2)

Grade

Power2.9→2.9—
BracketB1→B1

Vectors

Velocity
54→54
—
Consistency
61→61
—
Interaction
43→41
-2
Efficiency
52→60
+8
Lethality
74→72
-2

Card Changes

Added (2)

Removed (2)

Grade

Power2.9→2.9—
BracketB1→B1

Vectors

Velocity
54→54
—
Consistency
62→61
-1
Interaction
40→43
+3
Efficiency
52→52
—
Lethality
75→74
-1

Card Changes

Added (1)

Removed (1)

Grade

Power2.6→2.9+0.3
BracketB1→B1

Vectors

Velocity
58→54
-4
Consistency
62→62
—
Interaction
40→40
—
Efficiency
53→52
-1
Lethality
60→75
+15

Card Changes

Added (2)

Removed (2)

Combos:0→1+1

Grade

Power2.6→2.6—
BracketB1→B1

Vectors

Velocity
52→58
+6
Consistency
62→62
—
Interaction
40→40
—
Efficiency
52→53
+1
Lethality
58→60
+2

Card Changes

Added (2)