Commander
3.8±0.2
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence(237 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana2
Mana rocks2
Mana dorks5
Land ramp5
Other acceleration4
Other1
Tutors5
Draw engines3
Cantrips & burst draw2
Recursion2
Spot removal8
Stax & hate1
Protection2
Mana Acceleration (18 sources)+8ⓘ
Fetchlands2
Premium utility lands4
Utility lands7
Taplands8
Other1
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 1 evasion enabler, 1 damage multiplier+24ⓘ
1 Combo Family (1 lines, Consistency: 90%)+23ⓘ
Combo pieces3
Synergy pieces25
Win conditions2
Combat threats2
Token generators1
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.8 → Bracket 2
Threats92Mana base80Speed69
0.8 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Go-Wide / Weenies20 cards
20 low-cost creatures. Swarm the board and pump for lethal attacks.
Token Strategy6 cards
6 token producers. Go-wide strategies can overwhelm opponents with numbers.
Stompy / Big Mana6 cards
6 high-impact creatures. Ramp into massive threats that dominate the board.