Commander
3.2±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence192 pts
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8ⓘ
Fast mana2
Land ramp1
Other acceleration5
Commander Draw Engine (Vnwxt, Verbose Host provides card draw)+10ⓘ
Commander Synergy (1 groups)+1ⓘ
Low Land Count (30/32)+-5ⓘ
Draw engines9
Cantrips & burst draw22
Wheels1
Value engines4
Counterspells13
Spot removal10
Protection2
Mono-Color Mana Base (no fixing needed)+40ⓘ
Low Land Count (30/32)+-5ⓘ
Utility lands5
+2
+2
+2
+2
+2
Basic lands1
+25
Tempo Control (lockout lethality)+12.9ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces1
Win conditions1
Combat threats10
Token generators5
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.2 → Bracket 2
Interaction85Consistency83Mana base70
0.2 above Bracket 1 ceiling (3)
1.8 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
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Counter Control11 cards
11 counterspells. Control the stack and protect your win conditions.
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Hatebears8 cards
8 hatebear creatures. Small creatures that restrict opponents.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.