Commander
3.3±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(196 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Tight Curve (68% CMC 0-2)+15ⓘ
Fast mana1
Mana rocks2
Mana dorks3
Land ramp4
Other acceleration1
Treasure generators1
Draw engines4
Cantrips & burst draw6
Recursion2
Value engines4
Counterspells2
Spot removal3
Stax & hate3
Protection9
Other2
Mana Acceleration (11 sources)+1ⓘ
Premium utility lands2
Taplands8
Combat Damage Synergy: 1 haste enabler+2ⓘ
Synergy pieces6
Combat threats1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.3 → Bracket 2
Speed76Interaction57Mana base52
0.3 above Bracket 1 ceiling (3)
1.2 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Voltron26 cards
26 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Aggro9 cards
9 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
+1/+1 Counters8 cards
8 counter synergies. Grow your creatures over time for massive threats.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.