Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(414 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Commander Synergy (1 groups)+3ⓘ
Heavy Curve (35% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks2
Mana dorks3
Land ramp9
Other acceleration5
Tutors1
Draw engines4
Cantrips & burst draw2
Recursion2
Value engines4
Spot removal8
Board wipes3
Stax & hate2
Protection4
Mana Acceleration (20 sources)+10ⓘ
Fetchlands4
Dual & shock lands9
Premium utility lands5
Utility lands6
Taplands1
Combat Damage Synergy: token package, 3 haste enablers, 4 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Commander Synergy (2 groups)+21ⓘ
Synergy pieces4
Win conditions6
Combat threats3
Token generators1
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Mana base93Threats84Speed83
1.3 above Bracket 2 ceiling (4.5)
0.7 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Dinosaur Tribal26 cards
26 dinosaur creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana22 cards
22 high-impact creatures. Ramp into massive threats that dominate the board.
Aggro11 cards
11 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.