Commander
4.6±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Primary win line:Commander combat pressure
High confidence(310 pts)
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Heavy Curve (34% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks7
Other1
Tutors1
Cantrips & burst draw8
Recursion4
Value engines2
Control Strategy Bonus (18.1 interaction cards)+30ⓘ
Counterspells2
Spot removal4
Graveyard hate1
Board wipes5
Stax & hate6
Protection5
Fetchlands1
+7
Dual & shock lands4
+4
+4
+4
+4
Premium utility lands2
+6
+4
Utility lands14
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands1
+2
Basic lands3
+7
+5
+6
Combat Damage Synergy: 4 extra combats, 1 haste enabler, 1 damage multiplier+25ⓘ
Tempo Control (lockout lethality)+12.1ⓘ
2 extra turn effects+10ⓘ
Synergy pieces2
Win conditions6
Combat threats4
Token generators5
Extra turns2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.6 (Bracket 2)+Game Changers→ Bracket 3
Threats90Interaction82Mana base80
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Game changers 2
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Extra turns (2)
✕Mass land denial — none
✕2-card combo — none
Themes5 total
Control (Commander)10 cards
This deck takes a controlling, reactive gameplan.
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Voltron8 cards
8 equipment/auras. Stack these on your commander for one-shot commander damage kills.
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Artifacts Matter6 cards
6 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.