Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(471 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks4
Land ramp1
Treasure generators3
Commander Draw Engine (Baylen, the Haymaker provides card draw)+10ⓘ
Draw engines7
Recursion1
Value engines3
Spot removal7
Board wipes5
Protection4
Dual & shock lands8
Premium utility lands3
Utility lands4
Taplands1
Combat Damage Synergy: token swarm strategy, 2 token doublers, 2 haste enablers, 5 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Commander Synergy (3 groups)+21ⓘ
Synergy pieces8
Win conditions2
Combat threats4
Drain effects2
Token generators20
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Threats99Mana base82Interaction81
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy38 cards
38 token producers. Go-wide strategies can overwhelm opponents with numbers.
Legends Matter13 cards
13 legendary synergies. Your legends grow stronger together.
Lifegain12 cards
12 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.