Commander
4.9±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence296 pts
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8ⓘ
Commander Synergy (1 groups)+1ⓘ
Fast mana11
Mana rocks3
Other acceleration3
Treasure generators2
Other2
Tutors3
Draw engines4
Cantrips & burst draw15
Recursion2
Value engines1
Spot removal4
Stax & hate1
Protection8
Mana Acceleration (19 sources)+9ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands7
+8
+8
+8
+8
+8
+8
+8
Dual & shock lands4
+6
+5
+4
+4
Premium utility lands2
+5
+4
Utility lands6
+2
+2
+2
+2
+2
+2
Taplands2
+2
Basic lands2
+7
+7
5 Combo Families (5 lines, Consistency: 85%)+41ⓘ
Combat Damage Synergy: token package, 5 extra combats, 1 haste enabler, aristocrats engine, 4 damage multipliers+25ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces8
Synergy pieces4
Win conditions2
Combat threats5
Token generators2
Damage multipliers1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.9 (Bracket 2)+2-card combo→ Bracket 3
Threats93Mana base92Speed82
✓
Game changers 3
✓2-card combo 1
✕Mass land denial — none
✕Extra turns — none
Themes3 total
Combo (Commander)12 cards
This deck is built around assembling infinite combos or combo finishes.
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Storm7 cards
7 storm synergies. Chain spells for exponential value.
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Impulse Draw7 cards
7 impulse draw effects. Exile and play cards from the top of your library.
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