Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(465 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana4
Mana dorks2
Land ramp3
Other acceleration3
Treasure generators2
Commander Synergy (1 groups)+8ⓘ
Tutors2
Draw engines5
Cantrips & burst draw4
Recursion1
Value engines2
Spot removal12
Board wipes2
Stax & hate2
Edict effects1
Protection4
Mana Acceleration (12 sources)+2ⓘ
Fetchlands2
Dual & shock lands3
Premium utility lands2
Utility lands7
Taplands7
Combat Damage Synergy: token swarm strategy, 1 evasion enabler, aristocrats engine+25ⓘ
1 Combo(s) Detected (Consistency: 66%)+20ⓘ
Commander Synergy (1 groups)+5ⓘ
Combo pieces4
Synergy pieces10
Win conditions1
Combat threats1
Sacrifice outlets7
Drain effects1
Token generators8
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Threats98Interaction82Mana base75
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aristocrats34 cards
34 sacrifice/death synergies. Drains opponents while generating value from deaths.
Token Strategy16 cards
16 token producers. Go-wide strategies can overwhelm opponents with numbers.
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.