Commander
3.4±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(195 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana2
Mana rocks5
Land ramp6
Treasure generators1
Low Land Count (21/30)+-23ⓘ
Draw engines1
Cantrips & burst draw4
Recursion2
Value engines2
Spot removal6
Graveyard hate1
Board wipes2
Mana Acceleration (13 sources)+3ⓘ
Low Land Count (21/30)+-23ⓘ
Fetchlands6
Premium utility lands1
Utility lands5
Taplands3
Basic lands1
Plains+6
Combat Damage Synergy: token swarm strategy, 1 haste enabler, aristocrats engine+25ⓘ
1 Combo(s) Detected (Consistency: 28%)+16ⓘ
Combo pieces1
Synergy pieces2
Win conditions2
Combat threats2
Drain effects3
Token generators5
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.4 → Bracket 2
Threats86Speed50Interaction49
0.4 above Bracket 1 ceiling (3)
1.1 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Artifacts Matter16 cards
16 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Landfall14 cards
14 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.
Blink/Flicker13 cards
13 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.