3.0±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence171 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (29% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks8
Land ramp2
Other acceleration3
Tutors1
Draw engines6
Cantrips & burst draw5
Recursion11
Value engines6
Spot removal5
Graveyard hate1
Board wipes2
Edict effects2
Protection2
Mono-Color Mana Base (no fixing needed)+7ⓘ
Mana Acceleration (15 sources)+3ⓘ
Mono-Color Powerhouse Lands (1)+1ⓘ
Utility lands6
+2
+2
+2
+2
+2
+2
Taplands1
+2
Basic lands1
+30
Combat Damage Synergy: token package, 1 haste enabler, 3 evasion enablers, aristocrats engine+23ⓘ
Synergy pieces10
Win conditions1
Combat threats5
Sacrifice outlets1
Drain effects2
Token generators4
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.0 → Bracket 2
Threats78Consistency69Mana base55
Right at the Bracket 2 threshold
2.0 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Graveyard (Commander)15 cards
This deck uses the graveyard as a primary resource.
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Reanimator12 cards
12 reanimation effects. Recur creatures and key permanents from the graveyard.
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Artifacts Matter16 cards
16 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.