Commander
4.7±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence319 pts
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Commander Synergy (1 groups)+12ⓘ
Efficient Curve (57% CMC 0-2)+8ⓘ
Fast mana4
Mana rocks4
Other acceleration3
Treasure generators5
Other acceleration1
Commander Synergy (1 groups)+1ⓘ
Tutors1
Draw engines5
Cantrips & burst draw10
Recursion1
Value engines9
Spot removal10
Artifact/enchantment removal2
Graveyard hate1
Board wipes1
Stax & hate1
Protection1
Two-Color Mana Base (no fixing needed)+8ⓘ
Two-Color Powerhouse Lands (1)+4ⓘ
Dual & shock lands1
+4
Premium utility lands2
+5
+4
Utility lands4
+2
+2
+2
+2
Taplands5
+2
+2
+2
Basic lands2
+13
+13
Combat Damage Synergy: aristocrats engine+8ⓘ
Tempo Control (lockout lethality)+8ⓘ
Commander Synergy (3 groups)+8ⓘ
Synergy pieces3
Win conditions2
Drain effects5
Damage multipliers1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.7 (Bracket 2)+Game Changers→ Bracket 3
Consistency86Speed83Mana base69
✓
Game changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Impulse Draw15 cards
15 impulse draw effects. Exile and play cards from the top of your library.
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Artifacts Matter11 cards
11 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
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Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.