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HomeExplore decksCommanders
WUR

Captain America, First Avenger

viapasted list·Updated 46 days ago·7 views·

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Power level

5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence396 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks1
Other acceleration7
Treasure generators2
Low Land Count−3ⓘ
Tutors9
Draw engines7
Cantrips & burst draw2
Recursion1
Value engines2
Counterspells5
Spot removal6
Protection8
Low Land Count−3ⓘ
Fetchlands5
Dual & shock lands8
Premium utility lands5
Utility lands10
Basic lands1
Combat Damage Synergy: 2 extra combats, 1 haste enabler, 1 evasion enabler, aristocrats engine, 3 damage multipliers+25ⓘ
Synergy pieces11

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.6 → Bracket 3

0.6 above Bracket 2 ceiling (5)

1.4 below Bracket 4 threshold (7)

Markers
Learn more →
✓
Game changers 2
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes6 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Voltron25 cards

25 equipment/auras. Stack these on your commander for one-shot commander damage kills.

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Storm11 cards

11 storm synergies. Chain spells for exponential value.

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Artifacts Matter10 cards

10 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.