Commander
3.7±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence241 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana5
Mana rocks2
Mana dorks2
Other acceleration2
Tutors5
Draw engines6
Cantrips & burst draw1
Scry & Surveil1
Recursion3
Value engines11
Counterspells5
Spot removal2
Stax & hate4
Protection2
Soft interaction1
Dual & shock lands4
Premium utility lands1
Utility lands5
Taplands3
Basic lands3
Combat Damage Synergy+19ⓘ
Synergy pieces2
Win conditions6
Combat threats3
Sacrifice outlets1
Drain effects5
Clone effects1
Group slug1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 3.7 (Bracket 2)+Game Changers 1→ Bracket 3
Markers
Learn more →✓
Game changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Burn14 cards
14 damage dealers. Burn opponents down with direct damage.
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Wizard Tribal11 cards
11 wizard creatures detected. Tribal synergies can create powerful board states.
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Human Tribal9 cards
9 human creatures detected. Tribal synergies can create powerful board states.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.