Commander
7.1±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(494 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana1
Land ramp20
Other acceleration2
Treasure generators1
Commander Draw Engine (Flubs, the Fool provides card draw)+10ⓘ
Draw engines6
Cantrips & burst draw3
Recursion6
Value engines3
Spot removal4
Stax & hate1
Mana Acceleration (23 sources)+13ⓘ
High Land Count (48)+-10ⓘ
Fetchlands4
Dual & shock lands9
Premium utility lands2
Utility lands9
Taplands10
4 Combo(s) Detected (Consistency: 94%)+38ⓘ
Combat Damage Synergy: 1 token doubler+4ⓘ
Combo pieces3
Synergy pieces2
Win conditions2
Combat threats1
Drain effects2
Token generators1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.1 → Bracket 4
Mana base94Speed89Consistency89
0.6 above Bracket 3 ceiling (6.5)
1.4 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Landfall13 cards
13 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.
Blink/Flicker12 cards
12 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.