Flubs 2.0

7.1±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(494 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
4 Combo(s) Detected (Consistency: 94%)+38
Combat Damage Synergy: 1 token doubler+4
Synergy pieces2
Win conditions2
Combat threats1
Token generators1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.1 → Bracket 4
Mana base94Speed89Consistency89

0.6 above Bracket 3 ceiling (6.5)

1.4 below Bracket 5 threshold (8.5)

Game Changers are present, but your power level already places this deck in Bracket 4.

Mass land denial — none
2-card combo — none
Extra turns — none

Themes7 total

Landfall13 cards

13 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.

Blink/Flicker12 cards

12 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

Graveyard (Commander)1 cards

Commander uses the graveyard as a resource.

Combos4 total