Commander
7.0±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(504 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Efficient Curve (62% CMC 0-2)+8ⓘ
Fast mana2
Other acceleration1
Treasure generators1
Commander Synergy (1 groups)+4ⓘ
Low Land Count (30/35)+-13ⓘ
Tutors3
Draw engines7
Cantrips & burst draw5
Value engines2
Control Strategy Bonus (27.8 interaction cards)+30ⓘ
Counterspells11
Spot removal12
Graveyard hate1
Board wipes2
Edict effects1
Protection1
Two-Color Powerhouse Lands (2)+6ⓘ
Low Land Count (30/35)+-13ⓘ
Fetchlands7
Dual & shock lands5
Premium utility lands2
Utility lands3
Taplands4
Tempo Control (lockout lethality)+20ⓘ
Combo Commander: Yuriko, the Tiger's Shadow+15ⓘ
Commander Synergy (2 groups)+14ⓘ
2 extra turn effects+10ⓘ
Combat Damage Synergy: token package+2ⓘ
Synergy pieces3
Win conditions1
Combat threats2
Token generators1
Extra turns2
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.0 → Bracket 4
Interaction96Mana base88Threats88
0.5 above Bracket 3 ceiling (6.5)
1.5 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✓
Extra turns (2)
✕Mass land denial — none
✕2-card combo — none
Themes9 total
Go-Wide / Weenies23 cards
23 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro13 cards
13 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Ninjutsu13 cards
13 ninja synergies. Sneak ninjas into combat for devastating triggers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.