Commander
6.1±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(432 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana4
Mana dorks1
Land ramp16
Treasure generators1
Tutors3
Draw engines6
Cantrips & burst draw1
Recursion11
Spot removal4
Stax & hate1
Protection3
Mana Acceleration (21 sources)+11ⓘ
Fetchlands7
Dual & shock lands3
Premium utility lands2
Utility lands9
Taplands4
Combat Damage Synergy: token package, aristocrats engine+13ⓘ
Combo pieces2
Synergy pieces12
Sacrifice outlets1
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.1 → Bracket 3
Consistency92Mana base92Speed89
1.6 above Bracket 2 ceiling (4.5)
0.4 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aristocrats17 cards
17 sacrifice/death synergies. Drains opponents while generating value from deaths.
Graveyard/Reanimator14 cards
14 graveyard synergies. Use your graveyard as a second hand.
Legends Matter14 cards
14 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.