Commander
2.9±0.8
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Commander combat pressure
Low confidence(169 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Mana dorks2
Land ramp1
Other acceleration1
Treasure generators1
Draw engines1
Cantrips & burst draw2
Value engines2
Spot removal7
Graveyard hate1
Board wipes1
Stax & hate1
Protection4
Dual & shock lands3
Premium utility lands2
Utility lands3
Taplands4
Combat Damage Synergy: token swarm strategy, 1 evasion enabler, aristocrats engine+25ⓘ
Tempo Control (lockout lethality)+6.2ⓘ
Synergy pieces2
Win conditions1
Combat threats2
Sacrifice outlets1
Token generators1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.9 → Bracket 1
Interaction68Mana base60Threats47
1.9 above Bracket 0 ceiling (1)
0.1 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
Toughness Matters12 cards
12 toughness-matters cards. Deal damage based on toughness instead of power.
Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.