Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(462 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks4
Land ramp3
Other acceleration1
Treasure generators3
Commander Draw Engine (Baylen, the Haymaker provides card draw)+10ⓘ
Tutors3
Draw engines3
Cantrips & burst draw2
Recursion2
Value engines6
Spot removal6
Board wipes5
Stax & hate1
Protection4
Other1
Mana Acceleration (11 sources)+1ⓘ
Fetchlands2
Dual & shock lands12
Premium utility lands4
Utility lands3
Taplands4
Combat Damage Synergy: token swarm strategy, 1 token doubler, 2 haste enablers, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Commander Synergy (1 groups)+5ⓘ
Synergy pieces7
Combat threats2
Drain effects1
Token generators18
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Threats95Mana base91Interaction79
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy31 cards
31 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats10 cards
10 sacrifice/death synergies. Drains opponents while generating value from deaths.
Lifegain10 cards
10 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.