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HomeExplore decksCommanders

Chaos Deck

viapasted list·Updated 45 days ago·7 views·

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Power level

4.1±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
High confidence266 pts
Estimated win turn
T10best
T11typical
T12+contested
Vector breakdown
Heavy Curve−10ⓘ
Fast mana1
Mana rocks2
Land ramp1
Other acceleration2
Treasure generators4
Low Land Count−43ⓘ
Tutors2
Draw engines5
Cantrips & burst draw3
Recursion1
Value engines13
Counterspells1
Spot removal9
Board wipes9
Stax & hate3
Protection1
Low Land Count−43ⓘ
Premium utility lands2
Utility lands1
Taplands4
Basic lands2
Tempo Control+13.8ⓘ
Extra Turn Package+10ⓘ
Combat Damage Synergy: 2 haste enablers+4ⓘ
Combo pieces1
Win conditions5
Token generators3
Extra turns1
Other2

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 4.1 → Bracket 3
Markers
Learn more →
✓
Game changers 1
Minimum Bracket 3
✓
Extra turns 2
✕Mass land denial — none
✕2-card combo — none

Themes8 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Chaos16 cards

16 chaos effects. Embrace randomness with coin flips and dice rolls.

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Token Strategy10 cards

10 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Theft9 cards

9 steal effects. Turn opponents' threats against them.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.