Commander
7.0±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(525 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (56% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks2
Land ramp1
Other acceleration1
Commander Draw Engine (Ketramose, the New Dawn provides card draw)+10ⓘ
Tutors1
Draw engines6
Cantrips & burst draw2
Recursion1
Spot removal16
Graveyard hate12
Board wipes2
Stax & hate6
Two-Color Powerhouse Lands (3)+8ⓘ
Fetchlands3
Dual & shock lands7
Premium utility lands1
Utility lands11
Taplands7
1 Combo(s) Detected (Consistency: 49%)+18ⓘ
Combat Damage Synergy: 2 evasion enablers, aristocrats engine+14ⓘ
Combo pieces3
Synergy pieces2
Win conditions1
Drain effects3
Token generators1
Reanimation2
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.0 → Bracket 4
Interaction99Mana base89Threats80
0.5 above Bracket 3 ceiling (6.5)
1.5 below Bracket 5 threshold (8.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Blink/Flicker23 cards
23 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Go-Wide / Weenies20 cards
20 low-cost creatures. Swarm the board and pump for lethal attacks.
Aristocrats15 cards
15 sacrifice/death synergies. Drains opponents while generating value from deaths.