Commander
6.9±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(474 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana3
Mana rocks1
Mana dorks1
Land ramp5
Other acceleration3
Treasure generators2
Commander Synergy (2 groups)+9ⓘ
Tutors8
Draw engines7
Cantrips & burst draw3
Scry & Surveil1
Recursion6
Spot removal5
Graveyard hate1
Board wipes1
Stax & hate4
Edict effects2
Two-Color Powerhouse Lands (3)+11ⓘ
Mana Acceleration (13 sources)+3ⓘ
Fetchlands2
Dual & shock lands2
Premium utility lands1
Utility lands6
Taplands1
3 Combo(s) Detected (Consistency: 98%)+34ⓘ
Combat Damage Synergy: token swarm strategy, aristocrats engine+24ⓘ
Commander Synergy (1 groups)+5ⓘ
Combo pieces7
Synergy pieces10
Win conditions1
Combat threats1
Sacrifice outlets3
Drain effects1
Token generators1
Other3
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.9 → Bracket 4
Threats97Consistency88Mana base81
0.4 above Bracket 3 ceiling (6.5)
1.6 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aristocrats22 cards
22 sacrifice/death synergies. Drains opponents while generating value from deaths.
Stompy / Big Mana14 cards
14 high-impact creatures. Ramp into massive threats that dominate the board.
Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.