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HomeExplore decksCommanders
W

Aerith

viaArchidektArchidekt·Updated 2h ago·13 views·

Power level

4.6±0.9
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Low confidence310 pts
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Fast mana3
Mana rocks3
Land ramp1
Other acceleration2
Treasure generators1
Commander Synergy+1ⓘ
Tutors2
Draw engines9
Cantrips & burst draw2
Scry & Surveil1
Recursion2
Value engines4
Other4
Artifact/enchantment removal2
Spot removal5
Land destruction1
Board wipes3
Stax & hate2
Protection3
Other1
Mono-Color Powerhouse Lands+22ⓘ
Premium utility lands2
Utility lands13
Basic lands1
Combat Damage Synergy+9ⓘ
Commander Synergy+1ⓘ
Synergy pieces5
Win conditions4
Combat threats4
Token generators3
Other9

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.6 → Bracket 2

1.6 above Bracket 1 ceiling (3)

0.4 below Bracket 3 threshold (5)

Markers
Learn more →
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes7 total

Lifegain36 cards

36 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

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Legends Matter21 cards

21 legendary synergies. Legends in the deck grow stronger together.

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Go-Wide / Weenies14 cards

14 low-cost creatures. Swarm the board and pump for lethal attacks.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History1 snapshot

Grade

Power4.5→4.6+0.1
BracketB2→B2

Vectors

Velocity
43→41
-2
Consistency
82→82
—
Interaction
65→65
—
Efficiency
58→81
+23
Lethality
84→84
—

Card Changes

Removed (1)