Commander
3.2±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(193 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (26% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks4
Mana dorks1
Land ramp5
Other acceleration2
Treasure generators7
Tutors2
Draw engines5
Cantrips & burst draw2
Recursion8
Counterspells2
Spot removal5
Board wipes2
Stax & hate1
Protection1
Mana Acceleration (13 sources)+3ⓘ
Fetchlands1
Premium utility lands14
Utility lands5
Other1
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces1
Win conditions3
Combat threats12
Token generators1
Reanimation1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.2 → Bracket 2
Mana base89Threats67Speed64
0.2 above Bracket 1 ceiling (3)
1.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Dragon Tribal27 cards
27 dragon creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana17 cards
17 high-impact creatures. Ramp into massive threats that dominate the board.
Legends Matter11 cards
11 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.